Adding Sound Effects
Sound effects can be attached to action blocks to describe the ambient audio for a scene beat.
The Sound Library​
All sound effects are stored in a shared library. You can view and manage it via the Sound Manager (accessible from any action block editor).
Generating a new sound effect​
Requires sound:create permission.
- Open the Sound Manager (click + Add Sound in the library)
- Enter a name (e.g. "Forest ambience")
- Enter a description/prompt (e.g. "Birds chirping in a dense forest, gentle wind, no music")
- Set the duration (0–21 seconds)
- Click Create — the AI generates and uploads the audio
- Play it back to review
Editing a sound name​
Click the pencil icon next to any sound in the library. Requires sound:edit permission.
Deleting a sound​
Click the trash icon. Requires sound:delete permission.
Attaching sounds to a block​
- Edit an action block (hover → pencil icon)
- In the Sounds section, click the + button
- The Sound Picker opens — browse or search the library
- Click â–¶ Play to preview a sound
- Click Add to attach it to the block
You can attach multiple sounds to a single block.
The sound timeline​
Once sounds are attached, a timeline appears in the block editor showing each sound's position relative to the block's duration.
- Drag a sound bar to adjust when it starts and ends within the block
- Sounds can overlap (e.g. ambience + a specific effect at the same time)
Each sound has two independent timing dimensions:
| Setting | Description |
|---|---|
| Block start / Block end | When in the block the sound plays (relative to the block's duration) |
| Sound start / Sound end | Which part of the source audio file to use (trim in/out points) |
Previewing sounds in the editor​
| Button | What it does |
|---|---|
| â–¶ (Play All) | Plays all attached sounds simultaneously at their correct block timing |
| â–¶ (Play Selected) | Plays only the currently selected sound from its trim start point |
| 🗑 (Delete) | Removes the selected sound from this block |
Inline playback in the scene view​
Each attached sound appears as a pill on the action block. Click the â–¶ on a pill to play that sound clip directly.