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Adding Sound Effects

Sound effects can be attached to action blocks to describe the ambient audio for a scene beat.

The Sound Library​

All sound effects are stored in a shared library. You can view and manage it via the Sound Manager (accessible from any action block editor).

Generating a new sound effect​

Requires sound:create permission.

  1. Open the Sound Manager (click + Add Sound in the library)
  2. Enter a name (e.g. "Forest ambience")
  3. Enter a description/prompt (e.g. "Birds chirping in a dense forest, gentle wind, no music")
  4. Set the duration (0–21 seconds)
  5. Click Create — the AI generates and uploads the audio
  6. Play it back to review

Editing a sound name​

Click the pencil icon next to any sound in the library. Requires sound:edit permission.

Deleting a sound​

Click the trash icon. Requires sound:delete permission.

Attaching sounds to a block​

  1. Edit an action block (hover → pencil icon)
  2. In the Sounds section, click the + button
  3. The Sound Picker opens — browse or search the library
  4. Click â–¶ Play to preview a sound
  5. Click Add to attach it to the block

You can attach multiple sounds to a single block.

The sound timeline​

Once sounds are attached, a timeline appears in the block editor showing each sound's position relative to the block's duration.

  • Drag a sound bar to adjust when it starts and ends within the block
  • Sounds can overlap (e.g. ambience + a specific effect at the same time)

Each sound has two independent timing dimensions:

SettingDescription
Block start / Block endWhen in the block the sound plays (relative to the block's duration)
Sound start / Sound endWhich part of the source audio file to use (trim in/out points)

Previewing sounds in the editor​

ButtonWhat it does
â–¶ (Play All)Plays all attached sounds simultaneously at their correct block timing
â–¶ (Play Selected)Plays only the currently selected sound from its trim start point
🗑 (Delete)Removes the selected sound from this block

Inline playback in the scene view​

Each attached sound appears as a pill on the action block. Click the â–¶ on a pill to play that sound clip directly.